SpriteManager 2 tiles

I’ve made some tiles for a 2d game which I am drawing using Sprite Manager 2. Each tile is a 400x400 PNG imported as ARGB 32bit.

I have created PackedSprites for the tiles and set the width and height both to 12. I have then laid out the sprites in a grid with each Sprite anchored at BOTTOM_LEFT 12 units apart. In theory there should be no gaps. In practise seams between the tiles flash on the screen as the camera moves, and become quite obvious as I zoom out.

I had problems previously that were due to compression artefacts, but this doesn’t seem to be to case anymore. Can anyone explain this problem?

Having the same problem now. Man, when you think you are in the clear, there is always something else. Have you solved this?