I’ve made some tiles for a 2d game which I am drawing using Sprite Manager 2. Each tile is a 400x400 PNG imported as ARGB 32bit.
I have created PackedSprites for the tiles and set the width and height both to 12. I have then laid out the sprites in a grid with each Sprite anchored at BOTTOM_LEFT 12 units apart. In theory there should be no gaps. In practise seams between the tiles flash on the screen as the camera moves, and become quite obvious as I zoom out.
I had problems previously that were due to compression artefacts, but this doesn’t seem to be to case anymore. Can anyone explain this problem?