SpriteManager: how to store sprites as one Texture2D object

Hi,

I’m thinking about using the SpriteManager http://www.unifycommunity.com/wiki/index.php?title=SpriteManager and before starting to work with it, I have some questions:

I have a texture that includes all the graphics for the hud as well as numbers and letters. For every hud element a Sprite is created. As a result I have several sprites for my hud. Is it possible to “combine” these sprites to one sprite and store them as a Texture2D?

I’d be thankful for every hint!

With the original SpriteManager, you’ll have to do this manually with an image editor program and then keep track of the pixel coordinates of each image element. However, there is SpriteManager 2 (SpriteManager 2) which you just feed individual images, and it will compile them into a single atlas for you.