SpriteManager sprites showing up on computer but not iPhone

Hi,

I’m using sprite manager 1:

I have a scene with many sprites (using LinkedSpriteManager), and on my computer they all show up perfectly just as they’re supposed to. But once I build and install the game on my iPhone, half of the sprites don’t show up at all.

In an entirely different scene, I have the same setup, and all of the sprites show up perfectly on the iPhone. The Z position of the camera, as well as the Z position of all the sprites, are exactly the same in both scenes.

Does anyone have any idea as to why some sprites aren’t showing up in the first scene?

Thanks

That’s odd. The main thing that comes to mind since it only surfaces when running on the device is to check your shaders. Perhaps the shader isn’t playing nice on the iPhone? Try the additive particle shader since I know that one should work fine - just to see if that could be it.