Hello. I’ve been working with SM2 for a while now building our Front End atlas. The maximum texture size we’ve always used as been 2048x2048. Then…today, no matter what I do, I cannot get SM2 to build the correct size. No matter what I do the atlases will not be greater than 1024x1024, which causes all the sprites to be resized which needless to say make our game completely unplayable. I’ve even gone into the SM2 BuildAtlases code and hardwired 2048 into the atlas creation function and it STILL only returns 1024x1024 atlases.
Is there any known way around this particular issue?
BTW I’m using SM2_1.89
Thanks
-Mo
Check your graphic emulation settings (I’m assuming you’re building for iPhone?)
Edit > Graphic Emulation > Make sure it’s set to iPhone … OpenGL ES2.0
Once the above is set correctly, try making your atlases at 2048 again.