Dear community,
I just ended my app for Android and now I’m building also for IOS, but I encountered a problem.
I was convinced that I could compress POT textures also if they were rectangular (for example 1024x2048, 512x1024…) because the editor didn’t report any issue.
But when I switched to IOS (all my textures for IOS are in pvrtc), i got the warning… I discovered the interesting Tool “Spritepacker”, but when i pack 2 “half-square” pot sprites they don’t fit the square atlas because of the automatic spacing (padding).
My half-square textures have a white background and some free space all around so I’m not worried about the overlapping.
What would I have to do? ![]()
I could make my texture smaller (for example 1000x2048) becoming NPOT, but now there’s a warning about the mipmap setting: “Only POT textures can be compressed if mip-maps are enabled”. ![]()
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Any advice?