Hey!
I would like to create my level out of tiles with different properties (Different Sprites, triggers and so on)
However i would like to know if there’s a way to optimise rendering. If i have a SpriteRenderer for each tile it
could pile up pretty quick.
Is there something like for meshes where you can combine them to save drawcalls?
Or shouldnt i worry about it, because theres no huge impact on it?
Side question:
Could you point me into a direction on how to create a nice terrain like (with heightmap) 2D sprite programatically.
Like if you change a height value the hill comes down a bit for example?