SpriteRenderer.Sprite?

I am trying to change the texture associated with a gameobject programaticlly and tried:

switch (health)
		{
			case 5:
				gameObject.SpriteRenderer.sprite = health5;
				break;
			case 4:
				SpriteRenderer.sprite = health4;
				break;

But I get an error with both of these. The top one being CS1061 UnityEngine.GameObject does not contain a reference and the second being CS 0120 An object reference is required to access non static member UnityEngine.SpriteRenderer.sprite.

What am I missing here?

You need to use GetComponent.

–Eric

I am new to GetComponent, how would I call this? I tried:

switch (health)
		{
			case 5:
				GetComponent<SpriteRenderer.sprite>() = health5;
				break;

But it gave me a CS0131 The left hand side must be a variable, property, or an indexer error.

JavaScript:

GetComponent (SpriteRenderer).sprite = health5;

C#:

GetComponent<SpriteRenderer> ().sprite = health5;

Javascript should be “GetComponent(SpriteRenderer).sprite”. The generic version is slower (and kinda ugly) and has no benefits over the standard version, so don’t use it.

–Eric

I’ve been using C# for too long!

Thanks for the correction, and I’ve updated my post.

Again, thank you for the clarification!