SpriteRenderer with Texture Wrapping Mode

Hi everyone!

I’m trying to create a sprite background with a texture wrap mode - the default behavior of Unity when scaling a SpriteRenderer is to distort the image, which is not what I want.

I’m almost sure this is related with the UV coordinates of the SpriteRenderer’s quad - any idea how I can modify them? (via scripting or anything similar)

It’s not possible to do that with sprites. You can use a standard mesh quad instead.

–Eric

:confused: Thanks anyway. Anyone knows if there are plants to implement that in future releases?

Yes. One of the developers mentioned sprite wrapping would make it into a future release.