Hi,
After upgrading from Unity 6000.0.33f1 to 6000.0.35f1 I have some problem with SpriteRenderers not showing the right part of the SpriteAtlas.
Note that sometimes the part of the sprite atlas that is displayed in the SpriteRenderer change ( for exemple: when animation are playing on an other part of the screen).
Here is the problem:
And here is the normal display:
Note that the bug only happen when:
- I use SpriteAtlas late binding by loading them from an AssetBundle. (When the spriteAtlas is included in the build the display is correct)
- SRP Batcher is enabled.
- Build on Android device. (Window Editor is working, not tested other platforms)