SpriteRenderers not showing the right part of the SpriteAtlas

Hi,

After upgrading from Unity 6000.0.33f1 to 6000.0.35f1 I have some problem with SpriteRenderers not showing the right part of the SpriteAtlas.

Note that sometimes the part of the sprite atlas that is displayed in the SpriteRenderer change ( for exemple: when animation are playing on an other part of the screen).

Here is the problem:

And here is the normal display:

Note that the bug only happen when:

  • I use SpriteAtlas late binding by loading them from an AssetBundle. (When the spriteAtlas is included in the build the display is correct)
  • SRP Batcher is enabled.
  • Build on Android device. (Window Editor is working, not tested other platforms)

It will be helpful to analyze the issue if you could you please submit a bug report or a repro project here?

Hi @Venkify,
I managed to reproduce the bug on a small project and sent a bug report, the issue ID is IN-94151.

Thanks. Will take a look and update this thread.

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