Hello,
I’ve just updated my Unity from version 2019.4.20f to 2019.4.34f. Previously my sprites were okey.
I’m developing for Android and iOS. After the update it seems that the Sprite Atlases does not read the alpha channel anymore on some devices. I have iPhone X and on X is okey, however on iPhone 12/11 this bug appears randomly.
Any idea how to fix that issue?