Hi,
I’m posting this here instead of in the 2D forum since I’m using the 4.6 beta. I honestly don’t know if the same ‘problem’ exists in earlier versions.
I haven’t really used the sprite functionality of Unity until know, so please tell me if this is a simple matter of user error…
No matter if I choose tight as mesh type (under advanced) for the sprite importer, my sprites are drawn as full quads both when used with a spriterenderer and as images in the new GUI.
I have Unity Pro, and other Pro features such as the Spritepacker are working they way they should.
Do I need to do anything extra to enable non-quad meshes for sprites?
I have tried using your example project for the new GUI by changing mesh type in the import settings for different sprites such as the Unity logo.