Hello,
When I’m building my android apk and I include the Sprite Atlas in my build, it pakcs both the atlas and all the resources that are in it seperately. Can someone maybe explain to me how this works?
As I found this in the documentation:
Scenario 1: Basic Sprite Atlas usage
- Sprite Atlas A contains Sprite 1.
- Sprite Atlas A has Include in Build enabled.
- Result: The Project’s published build includes Sprite Atlas A. Sprite 1 renders with the Texture from Sprite Atlas A.
Link: Unity - Manual: Resolving different Sprite Atlas scenarios
But when I do this, the result is different.
I do get both the sprites and the sprite atlas in my build, and thus increasing size.
Editor log:
256.2 kb 0.3% Built-in Texture2D: sactx-512x512-ETC2-Blue-2bc0bf41
…
3.6 kb 0.0% Assets/_UI Assets/Blue.spriteatlas
…
0.5 kb 0.0% Assets/_UI Assets/blue/blue_sliderLeft.png
0.5 kb 0.0% Assets/_UI Assets/blue/green_panel.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_panel.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button09.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button07.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button06.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button05.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button03.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button01.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_boxCross.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button12.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button10.png
0.5 kb 0.0% Assets/_UI Assets/blue/blue_button08.png
(etc. list is way longer)
So reading the docs, I wouldn’t expect that last list of textures being inside the build?
Thanks!