Sprites are not batching, too many draw calls

Hi, I have a simple scene with a tileset I made and all tiles are in one atlas PNG file. I’ve set the sheet to multiple and sliced them up and placed the tiles in the scene, duplicated them a few hundred times for the floor tiles and set them all as static.

However, im seeing 712 draw calls in my camera, but its all coming from one atlas and is marked as static so I have no idea why this isnt batching.

Is there something I have to do to make sprites batch?

I’m not sure about 4.6 specifically, but I know there have been a few versions that had problems with Sprites and batching. Try upgrading to a newer (or older) version.