netwom
July 16, 2014, 7:59pm
1
Hi everybody.
I use default sprite renderer for my hero. It contains several sprites wich I animate in Unity. In photoshop I see that images are not transparent.
But when I import them to Unity - they look with little transparency.
This is hand. It should be one color. But I see borders of each image.
In sprite editor the same situation:
How can I fix it? Help me please:)
You have some transparency in your textures. You need to fix that in Photoshop.
–Eric
netwom
July 17, 2014, 4:48am
3
No. In Photoshop there is no transparency at all.
This is screenshot from Photoshop. Black square is on the bottom layer.
It might not be visible in Photoshop for whatever reason (maybe just a very small amount), but it’s definitely there, otherwise it wouldn’t import with transparency. Check your settings, alpha channel, etc.
–Eric