DaxHR
April 27, 2016, 11:40am
1
I’m new to Unity and I’m developing Android game. When I connect my phone with Unity Remote and launch game, all textured are blurred and they look awfull.
Did some research and set Filter mode to point as everyone suggested but that didn’t work at all.
My sprite settings are as follows:
Texture type: Sprite (2D and UI)
Packing Tag: isn’t set
Pixels per unit: 100
Pivot: Center
Generate Mip Maps: unchecked
Filter mode: point
Can anyone help me with this?
Did you check the “MaxSize” dropdown in the platform settings at the bottom of the import settings?
Make sure that’s set above your image’s dimensions or it will be downsampled.
Also, does it look any different when you run it within the Unity editor, in a game view set to the same dimensions as your Android screen?
enhawk
April 30, 2016, 5:44am
4
Can you show us a sample?
mgear
April 30, 2016, 6:13am
5
With unity remote that’s how it usually looks for me also…
But try also using PNG, instead of JPEG:
http://docs.unity3d.com/Manual/UnityRemote4.html
Unity Remote is running streamed video from the editor, it’s not running on the device. It’s just for quick testing. For actual testing, make a build.
–Eric