So,
after googling my problem for hours and finding only a single other question with the problem (but no solution), I have come to the conclusion that I must post here.
My problem is actually very simply, but I can’t seem to find anything to fix it. I’m using URP with Post Processing.
The shadow is my own shader and is being a child of the original object (here: cactus)
Here is a gif of my problem:
And my camera settings:

I just need the camera to render all objects in the view, but it seems like that the camera clips them too early