Happens on player and editor, the sample project attached can reproduce it quite easily, happens from 2022 version onwards, anything before that dont has this issue. Theres 2 sprites there that are packed on a bundle, one dont has multiple of 4 width/height so it dont gets crunched, the other has, so it does, the one that gets crunched, when loaded, will be brighter as if the sRGB option on the sprite importer was OFF, even though its actually ON, building the bundle using older unity and then loading on the 2022 unity persists the issue. Simply try Assets/Build Bundles, and then run, one will show as if sRGB is OFF while the other will show properly.
Seems that if i build from 2022 having textures with crunch compression on at resources folder, when i try to load them the same issue happens.
8120645–1052471–Bright-Sprite.zip (844 KB)