I have a bunch of Sprites with Diffuse and Transparent/Diffuse shaders that look fine in Unity 3 on my Mac, but when they run on the iPhone 4 they are black. Other sprites with the same shaders are not black. Does anyone know what could cause this or is this a Unity 3 bug?
The Render Settings are the same for levels that have the black and non-black sprites.
The camera settings are the same for the levels that have the black and non-black settings.
Anything else that I could check that might be causing this?
its there but only if you set the texture to the right type, which means Advanced (which makes sense cause you need some more than standard knowledge on the matter to not kill your apps performance with it)