Hello community! Here’s a recording of the problem:
I’m pretty sure the problem has to do with clipping, if I have several objects at different Z-values they dissapear one after another. I’ve been searching for a solution to this problem and the best I can get is from this link:
“When I move around in a scene or zoom in, the objects/models disappear…”
“Right click on the viewport name and choose ‘viewport clipping’…”
I can’t find this, I honestly don’t even know what a viewport is despite trying to find that out. I’m pretty sure this has a simple solution but I’ve been sitting here for one and a half hour going through every menu and I just can’t find it. I can’t remember changing any settings, I started Unity today and this problem just came out of nowhere. If anyone could help that would be very nice.
The thread you link to is for 3DS Max… Not Unity, which is why you can’t find the option. But for future reference, a “viewport”, is the “port” you “view” things through. i.e: The Scene View.
As for the problem, I’m not aware of how to fix it other than to make your scene scale bigger.
Adjusting this value does not remove my problem, I am not looking through the main camera I’m looking through the scene view, adjusting the main camera does nothing.
Edit: I just found a solution and because of it’s nature I’m pretty sure the problem I had was a bug. To solve it, I simply pressed F when having an object selected. The camera would zoom in and show it to me, and the problem is now gone. I can scroll as much as I want there is no clipping for the scene view now. Sounds like the original problem was a bug to me.
Just wanted to say that I was experiencing this as well, deleted all my models, reimported them, nothing fixed it… then looked online, found this, pressed F, and boom. Everything is back to normal and magical. Thanks.
If you move in too close to any sprite in the scene view it will be clipped (same concept as the camera near plane, except that the camera near plane affects the game view only).
Pressing F with object selected, or double clicking the object in Hierarchy will place the scene viewing position such that the sprite is visible.
Awesome! Focusing on any object also fixed it for me! I’ve been using Unity for more than a year every day but this sometimes (rarely) happened and got worse and never noticed how it went away! It’s definitely a bug as the ‘clipping plane’ grows unnaturally far at times without any reason so in the beginning I notice everything disappears already beyond an inch from my scene view edges. Then I keep working, a few hours later it’s already 2 inches, regardless of what object I’m trying to look at, a 3D model or a particle. It never occured to me that I just have to randomly press focus on an object and the bug resolves itself and clipping plane is back to normal. I just got so frustrated today that I ended up looking it up and I’m glad there’s a quick fix. Even though this seems like an age old issue and still not fixed by Unity.
why would the editor view not be so optimized or intuitive enough to not display, all objects, not set to hidden, in the editor as you zoom? seems unwarrantedly undefensive if not borderline inconvenient/unusable…what is benefitted or lost by allowing this to persist unimproved…just curious if there is a greater benefit that I can not see.
Its been almost 10 years later and this bug still hasn’t been fixed… I’m just glad the answer to the problem is simple. Anyway, I just want to say that this also helped me fix my problem of the sprites disappearing when I zoomed in, so thanks!