Hi, my game is a top down 2.5D game angled this way as I want a “paper” effect with proper shadows:
In-game it actually looks like this:
The issue I’m having right now is that whenever I move, the knight that’s chasing me has his sprites flicker/distort, unless I set my sprite to have bilinear filtering. Personally I prefer point filter since it gives a nice cleaner look.
I’ve looked online and everyone says to make the sprites/camera pixel perfect to fix this, but that’s only for Orthographic cameras. My camera is an angled perspective camera.
So is there a way to fix the sprite distortion when moving using my current setup? Or am I forever stuck with bilinear filtering?