Sprites flickering in angled perspective camera

Hi, my game is a top down 2.5D game angled this way as I want a “paper” effect with proper shadows:

In-game it actually looks like this:

The issue I’m having right now is that whenever I move, the knight that’s chasing me has his sprites flicker/distort, unless I set my sprite to have bilinear filtering. Personally I prefer point filter since it gives a nice cleaner look.

I’ve looked online and everyone says to make the sprites/camera pixel perfect to fix this, but that’s only for Orthographic cameras. My camera is an angled perspective camera.

So is there a way to fix the sprite distortion when moving using my current setup? Or am I forever stuck with bilinear filtering?

Search for RetroAA

Does it support double-sided sprite shadows? I’m not good at shaders myself so I’d need it to have the features of my current shader.

What are your camera settings? Have you tried turning off MSAA on the camera, or turning off anti-aliasing in the quality options?

No idea. Try asking the author of the RetroAA asset, @Andy-Korth .

MSAA will have no effect on this either way. MSAA doesn’t apply to the clipped parts of alpha tested or transparent shaders, or the textures themselves, only the mesh geometry edges.

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