It runs completely normal, but when I close the unity and open the project again, most of my sprite disappears on the scene although their game object remains the same. For some reason, I fixed it by hitting the run, and everything went back to normal with no errors, but when I reopen Unity, the errors are still there and my sprite on scene disappears, and it only reappears when I hit the run button.
I would suggest reporting this as a bug in-case it’s an issue with SpriteRenderer and not a corrupt project or something else.
