I’m importing new spritesheets for additional animations for my player, but the new sprites are 2x smaller the the older sprites, each of them are made in piskel with a 50x50 scale. I did not update unity or change any import settings. I tried doubling the export scale on piskel but the sprites are still half the size when imported to Unity
After a few tweaks on the inspector, I found out that all I had to do was set the pixels per unit to 50, anyway, I hope someone finds this useful