On the project I’m currently working on, a number of sprites are rendering as black rectangles, irrespective of their original image. Every time the project is run on iOS, at least one of the sprites comes up as a black rectangle, but which it is is inconsistent.
All of these sprites have been created by assigning a sprite to an image object on a canvas, so this doesn’t look to be a code issue, but who knows. Additionally, it may be related that there is a sound effect that (again, inconsistently) fails to play at the same time.
Any ideas as to what could cause this?