Hi guys,
i recently started using multiple cameras and culling masks and i have a strange behaviour when i inserted a new camera. When i move the object in scene, it leaves trails in game view. Everything is good looking when i play though. I noticed the problem goes away when i set clear flags to something other than don’t clear. I looked up unity manual, but it’s very poor regarding this matter, it only tells what to clear when rendering a camera. To be honest, i don’t know what it means.
Any help on the usefulness of clear flags and the proper setting would be useful, thanks.