if its set to point filtering, this is normal. Otherwise ensure that you disable mip maps, as that may be a cause as well. Just tinker with texture settings.
That’s what mipmaps are. I’m 99% sure Hippocoder meant to check to make sure you didn’t disable mipmaps. This problem is exactly why mipmaps were invented (read the Wikipedia article about them). The option should be in the inspector, but if it’s not there switching your texture type to “advanced” should show everything.
Do not use those indie post-processing effects for any type of non-trivial game. They are ridiculously inefficient.
Thanks, I looked for a solution because my bullet sprite looked pixelated. My sprite didn’t have “Generate Mip Maps” enabled and when i turned it on, it looked much cleaner with smooth edges. To turn it on, select your sprite asset > Advanced > check Generate Mip Maps.