Well, the title pretty much says it all. Sprite Masks with Custom Range aren’t working after building to Standalone for me. I did a bit of digging, and I found an identical issue to mine on Unity Answers:
That was in June of 2018, and it seems that the bug still isn’t fixed. I’m on Unity 2018.3.9f1 on Linux, running the Standalone on Linux as well. I haven’t tested it yet on any other platform.
Hi, please make sure the sorting order of the sprite is not equal to the sorting order of the custom range. When sorting values are the same, the ordering is undefined. That could explain why it behaves differently in the build. If the setup looks correct, please report a bug. Thanks