I am currently following a course in creating a 2D game. It worked fine, but suddenly the enemy sprites are moving into the opposite direction of the player.
For example, if I jump and the camera follows the player upwards, the enemies move down and sink through the ground.
I have tried to make the camera a child of the player for achieving camera following, and I have tried Cinemachine and it happens with both configurations.
Is this any setting that I am unaware of and that I changed by accident?,