Sprites non uniform scale draw calls and U5

Hi, draw call are not compute in statics windows in u5. But non uniform scale still increase draw calls?

Im not sure if change color on a (instance of) sprite increase draw call and i cannot testing like U4

Any way to test it?
Thanks

If you are using the same sprite in the game objects but different color and scaling, it should still be dynamically batched together resulting in a single call.

In U4 non uniform scale increase draw call (or i mistake with a texture quad?) Now i don’t remember if it was with sprite or quad.