Hi all,
I have encountered a strange rendering issue with a particular prefab I have. It is nested and everything is linked up correctly. The first prefab to be spawned spawns how it should, and any thereafter will only display the white blockout. There has been a linking issue with textures for a while so I attempted to delete and relink - It came up with a warning about the sprite being linked to a DLL and then deleted it anyway.
Here is a picture of what I describe -
Has anyone encounted this before or has any idea here because I am out.
I have tried relinking prefabs, using different sprites (still displays a blocky version of the sprite in all white).
Another odd thing to note - during runtime if I disable and enable the sprite renderer, it will then load the sprite correctly.
Here is a clip of what I mean
Thanks all