Hello! I’ve run into a very odd problem and I haven’t been able to find a solution to this after a good while of searching. I Have a spritesheet containing 4 sprites, that has the same settings I’ve used for all other sprites in my game (Point no filter etc, standard pixel art stuff)
However, once they’re in the game world the sprite is slightly off what It should be, as seen in the screenshot below. The sprite is at grid world coordinates (x-3, y25, z0), but it isn’t aligning with my other objects which are also at grid world coordinates. It’s not just the texture that’s off either, it’s the whole sprite object. Aligning the object itself to fit the rest of my game would leave it at around y24.98.
I have tried reimporting the spritesheet, messing around with a bunch of settings, all sorts of other things but nothing seems to work.

