So, I’m making a 2d game demo for school, and I recently imported a tile map into the game using TIled and Tiled2Unity. I’ve done this before with no issue. This time, for some reason, the player was invisible. I then swapped the game to 3d, just so I could see where the player was in the editor, and when I did that I saw that the player was “pinned onto” the back of the tilemap instead of the front. So, I changed the Z position to -1 and it worked…In the editor. Once I hit play, something automatically set the players position to 0 again, and he ended up behind the tilemap again. His sprite doesn’t break in other scenes, and it won’t let me apply the z-position to the player prefab. Please help! This is due soon, and I can’t figure this out. Any help is appreciated. Thank you!
I have had the same problems too. Maybe try adding different Sorting Layers, would be my only suggestion. I am kind of new to Unity, but I think that is the best way to make layers (i think). Hope this helps and Good Luck on the project!