sprites shrink when add to child of UI canvas

I’m trying to dynamically add sprites to a UI scrollview I have set up. They are aligned correctly and display, but they are significantly smaller than when outside of the canvas. Anyone know why this happens?

Edit: maybe it’s because I’m using screen space - camera, and that’s causing the entire UI to scale down.

sprites are nothing but simple pixels when we are talking about UI actually it is your UI component which is shrinking and this happening because you’ve setup your scrollview like this … apply a proper layout to your scrollview content

I have the same problem. Did you find a solution. I need my game to use screen space - camera view, so I cant use it eventho that fixes it.,I have the same problem?? Did you find a solution