Spriteshape 2D lighting - Fill does not support Normal Map

I’m having trouble using the 2D lighting system with spline shapes. It works correctly with border sprites but is not available for the fill as Sprite shape profile takes a texture for the fill as opposed to a sprite and therefore cannot carry a normal map secondary texture. I noticed this mentioned before a few times on the forum. Is there any chance this will be changed in the future?

Since FillArea uses a Texture (with TextureWrapMode required to be set to Repeat), Secondary Textures are not automatically set for them like Sprites. Please use the MaterialPropertyBlock API to set the NormalMaps.
Unity - Scripting API: MaterialPropertyBlock.SetTexture (unity3d.com)
Please let us know if this helps. Thanks.

Works perfectly. Thank you