SpriteShapes don't batch?

Was wondering if sprite shape renderers are supposed to batch render?
Currently it doesn’t seem so, I’ve tried the Built-In renderer and URP (7.3.1 - 8.1.0)
No material, SRP batcher or dynamic batching settings seems to make these sprite shapes batch.

so if I have 300 sprite shapes on screen, that is 300 draw calls :frowning:

Any chance sprite shapes may someday batch render?

Unlike Sprite and Mesh assets that contain static data SpriteShape only defines the constraints and SpriteShapeRenderer generates the actual data which is more dynamic in nature. Hence no batching yet.

However we will take a look add support for SRP batching in the future. Will post an update on this thread.

Then why is it displayed to be used on static environments?