I’m a little confused about the best workflow here.
I have a spritesheet for my characters walk animation. There are 8 rows (up, down. left, right, and each diagonal), and each row has a few frames of animation.
What I eventually want from this is ONE animation controller, and 8 animations, right? Then, in my controller, I can have each of the animations, and use a trigger or perhaps a direction value to jump from state to state.
When I highlight the frames for one row of animation and drag it out, I seem to get an animation controller AND an animation clip. If I do this 8 times, then I get 8 controller, but I really only need one.
What’s the best workflow for this?