Spritesheet slices to separate Shuriken particles

Hello,

i’m trying to create an explosion effect with the Unity’s Shuriken Particle System and stuck with one question.

I have one Empty with the Particle System component on it in the scene. Also, i have a spritesheet, that represents the chunks of whatever (spaceship in my case). The spritesheet is sliced and adjusted properly with the Unity’s Sprite Editor.

Here are the Particle System Component values:

I would like to assign each slice of the spritesheet to a separate particle in a particle system component, with all the quantities and rates properly adjusted, of course. Is it possible somehow or i still have to slice the sprite outside Unity and bring the chunks one by one and mess around with sub-emitters and separate materials?

Could anyone direct me a little please?

Here is the spritesheet itself, for the case you’ll get a chance to reproduce the issue.
2371605--161120--spaceship-chunks.png

Thank you!

Best regards,
Alexander

Should’t it be better to have a way to drag the slices directly into a texture slot? The editor doesn’t allow me to do that.

There is no way to randomise which material will be emitted, as they must all share the same attributes to make particles a worthwhile function.

There is no physics 2D / sprite based particle emitter in Unity.

To get random particles using the same material, go to the bottom of this page: Unity - Manual: Texture Sheet Animation module

Thank you very much for the clean answer hawken! Got it! Will look for other options.