Hello,
i’m trying to create an explosion effect with the Unity’s Shuriken Particle System and stuck with one question.
I have one Empty with the Particle System component on it in the scene. Also, i have a spritesheet, that represents the chunks of whatever (spaceship in my case). The spritesheet is sliced and adjusted properly with the Unity’s Sprite Editor.
Here are the Particle System Component values:
I would like to assign each slice of the spritesheet to a separate particle in a particle system component, with all the quantities and rates properly adjusted, of course. Is it possible somehow or i still have to slice the sprite outside Unity and bring the chunks one by one and mess around with sub-emitters and separate materials?
Could anyone direct me a little please?
Here is the spritesheet itself, for the case you’ll get a chance to reproduce the issue.
Thank you!
Best regards,
Alexander