I’m very excited to announce that SpriteWorkshop has been approved and it is available in the Asset Store.
SpriteWorkshop is a 2D sprite tool for unity that has a high emphasis on animation. One of the things that we set out to do when designing SpriteWorkshop was to provide a better animation experience. Check out some of the features in the video below.
Features:
Bake animations for better performace
Layer system
Texture animation
Motion tweening
Animateable pivot
Color animation
Color blending
Depth control (rendering order)
Preview animations directly in the scene
Modify your sprites directly from within the scene
The latest releases version 1.1 is now available on the asset store. We have been working hard for the past two months to bring new features to the engine. One of the things that we want to focus for this update was performance. We’re introducing a caching system that allows you to bake animations. What this means is that we were able to double sometimes triple the number sprites that we can animate simultaneously on the screen. Not only are animations more efficient but also smarter. When an animation is played, duplicate frames are ignored to avoid unnecessary work.
We’re also introducing a new feature called tracking points. Tracking points allow you to create an animation that can interact with other objects in the scene. Now you can animate place holders for your characters gear, weapons, and so on.
You can see the complete list of changes on our release notes. Also, we are looking at our options for adding a GUI system into the tool. So let us know if you have any suggestions.
Thank you to everyone who made a purchase yesterday during the Unity’s 24 hour sale of SpriteWorkshop. Also, here is a screenshot of the onion skin feature coming on the next update
The new release is coming next week; I had to push it back because I got sick So far it works with Unity 4+ and unfortunately I have not tested it with playmaker
Hi
I really like how your product looking, but I’m concerned because it has closed code. Can you guaranty that you will support this product for extended period of time or at least if you don’t, can I get a source code for it? Thank you!
Sorry for the late replay; I uploaded the alpha version of SW2 to the website if you want to try it out. It does not use triggers, instead you can create scripts and attach them to your animations. It’s similar to what unity does with game objects. There are a lot of changes in this version so let me know if you have any questions.