spruce trees package released on the asset store

hi there,

i am happy to announce that my spruce package has been accepted and is now shipping at the asset store.
it comes with 7 fully editable trees [ranging from 7 – 19 meters] ready to use in your game or be tweaked in any way you like: Spruce trees package | 3D Trees | Unity Asset Store

watch them in action:
full lanscape: http://bit.ly/jQBd7I
simple scene: http://bit.ly/lnmPNn

lars

Nice, your trees are great.

The trees look really good. A slightly unrelated question: in the demo, is the grass the standard asset that comes with Unity or custom? It looks really good too.

@siflandolly: the grass is neither just a billboard not a simple plane [which are the most often methods to plant grass within unity’s terrain engine as far as i have seen] but full “modeled” geometry and a special texture.

587343--20913--$10_grass_climbing.jpg 587343--20914--$11_grass_construction.jpg

in fact i use 3 different types of grass in the demo.
may be you will find some more interesting information about grass in the terrain tutorial i wrote 2 years ago:

http://www.unifycommunity.com/wiki/index.php?title=Terrain_tutorial#Step_5:_Adding_trees_and_some_more_details

These trees look great! Wonderful job!

thanx scryer –*but to be honest: they could look even better with just some handediting which i nearly completely avoided to give you the best starting point.
may be i will add some optimized spruces in the next version.

lars

@larsbertram ahh interesting. Thanks for the tutorial.

They look great.
I’m also very interested in the vertex animated shader you use for the ground plants.

@pixero: thanks, well the vertex shader for the ground plants is a bit tricky and difficult to work with – at least if you use the terrain engine to plant the ground plants. may be i can optimize it a bit…

How much?

15 euro

I’m interested even if it doesn’t work with the terrain engine.

well, it does work with the terrain engine as it replaces the built in vertex lit shader. but using it within the terrain engine it has got several limits:

  • objects receive shadows but do not cast any
  • it is pretty diffucult to adjust the bending, as it depends on the y-position within the uv map. unity creates a texture atlas of all added detail meshes, for this reason adding or deleting detail meshes from the terrain will affect the bending.

using the shader on manually placed meshes doesn’t have these limits. usually i use both: manually placed details (to get the shadow) and meshes places via the terrain engine.

but just give me some time.

@pixero: we are coming closer! just have a look: http://forum.unity3d.com/threads/91055-Terrain-Engine-Shader-for-groundplants-supporting-wind

lars

@pixero: the shader is ready to download:
http://bit.ly/iUzbnw

please let me know if you have any problems and give me your feedback.

lars

Thanks. I’ve replied with a question in the other thread.

small but important update: all meshes have been optimized so vertices count is now 2/3 of the originally published one.
just grab the latest version!

lars