Well hello there once again, for the past few days I managed to make a Script for my MMO which works the following way:
First of all a connection to the Master Server is established (using, Network.Connect)
then the user sees the login/register screen, where he’ll connect to the database and either create a new account or check if the password and username are correct, so that the userID and player data canbe load into the game.
Now my problem: That works all just too well, if I try it out in Unity, but if I build the project and try it out as a standalone .exe it just won’t work…
both sending confirmation email and connecting to the DB doesn’t seem to work in standalone… help