SQLite3 for window(pc) doesn't work at all

hi i’m using sqlite3 for save and load my datas.
I used it on android app only, but now i try to change my app build on pc (standalone).
sqlite3 works well on android and unity editor. but no works on pc - standalone.

i think it’s never about path problem, - cause i copy the db file from streaming folder, and it copy well, i debugged and checked the path by text and it was correct… i don’t know what is problem that i can’t reach on db file! can somebody help…? i’m work on unity 5.6.3p1 / (window 10. and .net 2.0…?)

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System.DllNotFoundException: sqlite3
at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_open_v2 (byte[ ],intptr&,int,intptr)
at Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool) [0x00000] in :0
at Mono.Data.Sqlite.SqliteConnection.Open () [0x00000] in :0

…I figured it out what the problem is… I’m so shame after find.
my problem was architectrue options…
i build it X86…
change it X86_64 runs well

Glad to know it works on both Android and PC. It’s one more save option I hadn’t thought about.

if someone need x86 and x64 both,

follow this

in each folder, you need .def file too …

if you have only one .def file, error say - something… library problem occur…