HI Everyone, this my Squarebite inventory system made completely with Playmaker, check its features and give me feedback and support if you like the system.
Webplayer Demo Video tutorials Need ready to use Inentory right from the box for your game? Squarebite inventory is just for you, powerfull Inventory system that will suit almost any kind of games. It is made with Playmaker and all values are easily modified and changed in the inspector, no need to code anything and using Playmaker is just delighting. New game developers will love Squarebite inventory, everything is commented and explained, easy to understand and even more easier to love Features: - Version 3.00 brings many great features and more stability overall - Inventory, shop and container systems - Powerfull crafting system - Interaction with objects, storing items, display on screen, transfers to any container with displaying certain type of items in any container - Save game solution (using Serializer). - Equipment system with Player Stats and Progress bars - Character controller - Character, items and sounds included. - Every FSM commented and explained, easy to use and suitable for any type of games - Hash Tables and Arrays included in GUIDE. - NEW UPCOMING UPDATES COMING with popular inventory styles from most popular games In order to save and load game you have to import Unity Serializer and read instructions in Guide. Read Squarebite GUIDE, if you have suggestions, problems or you would like to discuss about Squarebite Inventory and Playmaker please visit my forum: Squarebite *Or contact me directly via email:*gamemakingalliance@gmail.com
You will have option to choose random loot where you have two ways, random numbers only or random items and numbers and display regular loot defined in hash tables for your container. System will be able to random items from hash tables and to random numbers for each item depends on defined item number in hash table, for example:
You defined 3 items in your container, random factor is set to 3, items inside are potion 5, elixir 2 and sword 1, if you choose to random numbers only system will random only for potion and elixir because they are not defined as 1 (if one it will be skipped and no random for those items), so in this case you will get potions randomized from 3 to 5, elixirs randomized from 1 to 2 and sword will remain 1. If you have maybe 1500 arrows in your container you will get number from 1000 to 1500 for your arrows if random factor is 3, if 2 you will get random from 750 to 1500, if factor is 5 random will be from 1200 to 1500, if random is 10 result will be from 1350 to 1500 and so on, greater the factor the smaller random range. So if you want small random amounts you just set random number to be for example 10 and then items bellow 10 will only random for value -1 which means if you have 10 potions you will get random between 9 and 10 and if you have bellow 5 potions then it will not random at all.
This idea will be probably in next update, first I need some feedback from you people, any opinions, suggestion?
Hi RandAIThor, sorry for delay with reply. For Unity 4.6 i can’t wait to be up as regular version not beta so YEAH i will redo my system to work with new Unity 4.6 GUI. This system currently uses GUI textures as items and icons so for mobile it will probably cost some draw calls because 1 texture = 1 draw call. With new Unity GUI that will be improved and system will be less expensive. Hope this answers all of you questions.
Cheers!!!