Squash/Scale issue when importing animations from Maya to Unity

Hello! My animations look fine in Maya, I export them in .fbx and bake the animations on the bones. I check the .fbx in another scene, it looks fine : the joints animate properly and the movement looks good. But as soon as I import it into Unity, the motion becomes extremely exaggerated and the character squishes too much. What is causing this issue?

Here’s a video of the issue : https://streamable.com/ckyw0

I’m having a similar problem, except in the opposite direction… any takers?

any answers yet? im in trouble too, i have baked only the bined joints, and deleted the nodes(multiplier and constraints) that drives the squash&stretch, my Maya & Mobu shows correct animations, but when it comes to unity, the animation is broken