Hey guys. First off, I’m not a programmer, and am learning Unity to better round out my skill set and learn to create games. I’m a 3d modeler and texturer first and foremost, so sorry if this is a newbies problem.
I am creating a physics based game about stackable falling blocks. As the level starts, stacked blocks appear. I want them to appear solid, but right now they appear as if made of tofu (squash and stretch as they land on each other).
I have tried several things, like drag (seems to just slow the descent of blocks), I tried applying a
physics object to it with maximum Friction Combine and minimum Bounce Combine (I was hoping that would work), I tried playing with the mass as well.
I have found a way to stop it, if I make the blocks a lot larger and turn the gravity up, they appear to solidify. I want to know if there is a parameter that I can adjust to avoid scaling everything.
Thanks for your time!