'Found 1 interfaces on host : 0) 192.168.8.9
Player connection [38148] Target information:
Player connection [38148] * “[IP] 192.168.8.9 [Port] 55000 [Flags] 2 [Guid] 2129996511 [EditorId] 4231756566 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-VRUGK4G) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] VergeBroken3”
Player connection [38148] Started UDP target info broadcast (1) on [225.0.0.222:54997].
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Loading player data from E:/UnityProject/Github/VergeBroken3/Game/Build/VergeBroken3_Data/data.unity3d
Initialize engine version: 6000.0.23f1 (1c4764c07fb4)
[Subsystems] Discovering subsystems at path E:/UnityProject/Github/VergeBroken3/Game/Build/VergeBroken3_Data/UnitySubsystems
kGfxThreadingModeClientWorkerNativeJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6109
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
There is no texture data available to upload.
Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
Input initialized.
Initialized touch support.
Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: <Unnamed Pass 7>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: <Unnamed Pass 7>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Sprites/Default, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Sprites/Default, pass: <Unnamed Pass 0>, stage: pixel, keywords
There is no texture data available to upload.
There is no texture data available to upload.
UnloadTime: 2.229000 ms
[Adaptive Performance] No Active Loader was found. Make sure to select your loader in the Adaptive Performance Settings for this platform.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.AdaptivePerformance.APLog:Debug(String, Object)
UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:InitializeAdaptivePerformance()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent()
UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSpawner:Initialize(Boolean)
UnityEngine.AdaptivePerformance.AdaptivePerformanceInitializer:InitializeSpawner(Boolean)
The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.ResourcesAPIInternal:LoadAll(String, Type)
UnityEngine.Resources:LoadAll(String)
CockleBurs.ScriptableObject.RuntimeObjectManager:ResetObjectsOfType()
[C:\build\output\unity\unity\Runtime\Mono\ManagedMonoBehaviourRef.cpp line -2058361032]
Uploaded shader variant to the GPU driver: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Uploaded shader variant to the GPU driver: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Reset 0 objects of type CockleBurs.ScriptableObject.RuntimeObject
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CockleBurs.ScriptableObject.RuntimeObjectManager:ResetObjectsOfType()
{
“isCommon”: [
false,
true
],
“isPoolingStatus”: [
false,
true
]
}
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameInstance:LoadPrefabData(String)
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
Data successfully loaded and stored.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameInstance:LoadPrefabData(String)
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
<color=#E0E0E0>[Info] <color=#00FFFF>–>> <color=#00FF00>[2024-10-20 21:48:26] - LoadPrefab : 0ms
- Prefab Path: Assets/FPS/Code/CocKleBurs.GameFrameWork/CocKleBurs.Prefab/GameInitializer.prefab, ID: 519030038: 0ms
- Prefab Path: Assets/FPS/Code/CocKleBurs.GameFrameWork/CocKleBurs.Prefab/Capsule.prefab, ID: 103345619: 0ms
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
CocKleBurs.Console.GameDebug:LogWithPrefix(String, String, LogType, Object)
CocKleBurs.Console.GameDebug:Log(String, Object)
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
Memory block initialized.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CocKleBurs.System.GameEvent:InitializeDataBlock()
CocKleBurs.System.GameEvent:Get()
CocKleBurs.Core.Game:.cctor()
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
PrefabGameData loaded successfully.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
Non-secure network connections disabled in Player Settings
UnityEngine.Networking.UnityWebRequest:SendWebRequest()
UnityEngine.ResourceManagement.WebRequestQueue:BeginWebRequest(WebRequestQueueOperation)
UnityEngine.ResourceManagement.WebRequestQueue:QueueRequest(UnityWebRequest)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:BeginOperation()
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:Start(ProvideHandle, AssetBundleUnloadOperation, Func2) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList1) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean) UnityEngine.ResourceManagement.ResourceManager:ProvideResourceGroupCached(IList1, Int32, Type, Action`1, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetSystem:LoadAssetByPath(String)
CocKleBurs.Core.Game:LoadPrefabSync(UInt32)
CocKleBurs.Core.Game:InitializeObjectPools()
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
[C:\build\output\unity\unity\Modules\UnityWebRequest\Public\Prototypes\UnityWebRequestProto.h line -2058361768]
Insecure connection not allowed
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.ResourceManagement.WebRequestQueue:BeginWebRequest(WebRequestQueueOperation)
UnityEngine.ResourceManagement.WebRequestQueue:QueueRequest(UnityWebRequest)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:BeginOperation()
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:Start(ProvideHandle, AssetBundleUnloadOperation, Func2) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList1) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean) UnityEngine.ResourceManagement.ResourceManager:ProvideResourceGroupCached(IList1, Int32, Type, Action`1, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetSystem:LoadAssetByPath(String)
CocKleBurs.Core.Game:LoadPrefabSync(UInt32)
CocKleBurs.Core.Game:InitializeObjectPools()
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
RemoteProviderException : Unable to load asset bundle from : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
UnityWebRequest result : ConnectionError : Insecure connection not allowed
url : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WebRequestOperationCompleted(AsyncOperation)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:BeginOperation()
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:Start(ProvideHandle, AssetBundleUnloadOperation, Func2) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList1) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean) UnityEngine.ResourceManagement.ResourceManager:ProvideResourceGroupCached(IList1, Int32, Type, Action`1, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetSystem:LoadAssetByPath(String)
CocKleBurs.Core.Game:LoadPrefabSync(UInt32)
CocKleBurs.Core.Game:InitializeObjectPools()
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Unable to load asset bundle from : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
UnityWebRequest result : ConnectionError : Insecure connection not allowed
url : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle1)
DelegateList1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:WaitForCompletion()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion()
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:InvokeWaitForCompletion()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
UnityEngine.AddressableAssets.AssetSystem:LoadAssetByPath(String)
CocKleBurs.Core.Game:LoadPrefabSync(UInt32)
CocKleBurs.Core.Game:InitializeObjectPools()
GameInstance:OnStart()
d__0:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
GameBootstrap:Initialize()
BootstrapInitializer:Initialize()
<color=#FF00FF>[Initialize] <color=#00FFFF>–>> <color=#00FF00>[2024-10-20 21:48:26] NetworkBootstrap Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
CocKleBurs.Console.GameDebug:LogWithPrefix(String, String, LogType, Object)
CocKleBurs.Console.GameDebug:LogInitialize(String, Object)
NetworkBootstrap:Initialize()
BootstrapInitializer:Initialize()
System.Exception: Dependency Exception —> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed —> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: RemoteProviderException : Unable to load asset bundle from : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
UnityWebRequest result : ConnectionError : Insecure connection not allowed
url : http://192.168.8.9/StandaloneWindows64/68511da50ee13b13be2941fc674e8378_monoscripts_345a22843743ec15aa6eb01362452837.bundle
— End of inner exception stack trace —
— End of inner exception stack trace —
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle1) DelegateList1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.AssetSystem.LoadAssetByPath (System.String path) [0x00000] in <00000000000000000000000000000000>:0
at CocKleBurs.Core.Game.LoadPrefabSync (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0
at CocKleBurs.Core.Game.InitializeObjectPools () [0x00000] in <00000000000000000000000000000000>:0
at GameInstance.OnStart () [0x00000] in <00000000000000000000000000000000>:0
at GameBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at GameBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at BootstrapInitializer.Initialize () [0x00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Graphics.CopyTexture source graphics texture is not initialized on the GPU.
UnityEngine.Rendering.HighDefinition.BlueNoise:InitTextures(Int32, TextureFormat, Texture2D, Texture2D&, Texture2DArray&)
UnityEngine.Rendering.HighDefinition.BlueNoise:.ctor(HDRenderPipeline)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor(HDRenderPipelineAsset)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[C:\build\output\unity\unity\Runtime\Graphics\CopyTexture.cpp line -2058431976]
Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords
Compiled compute shader: SkyLUTGenerator, kernel: MultiScatteringLUT, keywords
Compiled compute shader: InScatteredRadiancePrecomputation, kernel: main, keywords
Compiled compute shader: GroundIrradiancePrecomputation, kernel: main, keywords
Compiled compute shader: ComputeGgxIblSampleData, kernel: ComputeGgxIblSampleData, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTextureArray, keywords
Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTexture, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: pixel, keywords LOCAL_SKY
Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionDiffuseVolumetric, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/CharlieConvolve, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/CharlieConvolve, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: OccluderDepthPyramidKernels, kernel: OccluderDepthDownscale, keywords SRC_IS_ARRAY USE_SRC
Compiled compute shader: OccluderDepthPyramidKernels, kernel: OccluderDepthDownscale, keywords
Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_8, keywords
Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_1, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER WRITE_RENDERING_LAYER
Uploaded shader variant to the GPU driver: Renderers/Thickness, pass: ComputeThicknessOpaque, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: <Unnamed Pass 0>, stage: pixel, keywords DECAL_SURFACE_GRADIENT
Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords ENABLE_CHECKERBOARD
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER WRITE_RENDERING_LAYER _NORMALMAP_TANGENT_SPACE
Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords
Uploaded shader variant to the GPU driver: Renderers/Thickness, pass: ComputeThicknessOpaque, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER WRITE_RENDERING_LAYER _NORMALMAP
Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER WRITE_RENDERING_LAYER _NORMALMAP _NORMALMAP_TANGENT_SPACE
Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: ClearLightLists, kernel: ClearList, keywords
Compiled compute shader: GTAO, kernel: GTAOMain, keywords FULL_RES TEMPORAL
Compiled compute shader: GTAOSpatialDenoise, kernel: SpatialDenoise, keywords TO_TEMPORAL
Compiled compute shader: GTAOCopyHistory, kernel: GTAODenoise_CopyHistory, keywords
Compiled compute shader: GTAOTemporalDenoise, kernel: TemporalDenoise, keywords FULL_RES
Compiled compute shader: ContactShadows, kernel: DeferredContactShadow, keywords
Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords
Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords
Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: <Unnamed Pass 0>, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH
Compiled compute shader: GenerateMaxZ, kernel: ComputeMaxZ, keywords
Compiled compute shader: GenerateMaxZ, kernel: ComputeFinalMask, keywords
Compiled compute shader: GenerateMaxZ, kernel: DilateMask, keywords
Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL
Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords USE_LEGACY_LIGHTMAPS _DISABLE_SSR_TRANSPARENT
Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: SkyLUTGenerator, kernel: AtmosphericScatteringLUTWorld, keywords
Compiled compute shader: SkyLUTGenerator, kernel: AtmosphericScatteringBlur, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L2 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST USE_LEGACY_LIGHTMAPS _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: pixel, keywords LOCAL_SKY
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords USE_LEGACY_LIGHTMAPS _DISABLE_SSR_TRANSPARENT _NORMALMAP
Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L2 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST USE_LEGACY_LIGHTMAPS _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE
Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: pixel, keywords
Compiled compute shader: VolumeVoxelization, kernel: VolumeVoxelization, keywords
Compiled compute shader: VolumetricMaterial, kernel: ComputeVolumetricMaterialRenderingParameters, keywords
Compiled compute shader: VolumetricLighting, kernel: VolumetricLighting, keywords ENABLE_REPROJECTION PROBE_VOLUMES_L2 SUPPORT_LOCAL_LIGHTS
Compiled compute shader: VolumetricLightingFiltering, kernel: FilterVolumetricLighting, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: pixel, keywords NO_WATER
Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords
Compiled compute shader: ColorPyramid, kernel: KColorDownsample, keywords
Compiled compute shader: ColorPyramid, kernel: KColorGaussian, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: <Unnamed Pass 2>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: <Unnamed Pass 2>, stage: pixel, keywords NEAREST_DEPTH
Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: Exposure, kernel: KPrePass, keywords
Compiled compute shader: Exposure, kernel: KReduction, keywords
Compiled compute shader: ApplyExposure, kernel: KMain, keywords ENABLE_ALPHA
Compiled compute shader: BloomPrefilter, kernel: KMain, keywords ENABLE_ALPHA LOW_QUALITY
Compiled compute shader: BloomBlur, kernel: KMain, keywords
Compiled compute shader: BloomBlur, kernel: KDownsample, keywords
Compiled compute shader: BloomUpsample, kernel: KMain, keywords LOW_QUALITY
Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_ACESCG TONEMAPPING_ACES_APPROX
Compiled compute shader: UberPost, kernel: Uber, keywords ENABLE_ALPHA VIGNETTE
Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: <Unnamed Pass 0>, stage: pixel, keywords APPLY_AFTER_POST ENABLE_ALPHA GRAIN
Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: <Unnamed Pass 0>, stage: pixel, keywords
Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: <Unnamed Pass 0>, stage: vertex, keywords
Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: <Unnamed Pass 0>, stage: pixel, keywords
Compiled compute shader: InstanceDataBufferUploadKernels, kernel: MainUploadScatterInstances, keywords
Compiled compute shader: InstanceTransformUpdateKernels, kernel: ScatterUpdateProbesMain, keywords PROCESS_BOUNDING_SPHERES
Compiled compute shader: InstanceTransformUpdateKernels, kernel: ScatterInitTransformMain, keywords PROCESS_BOUNDING_SPHERES
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: CopyInstances, keywords
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: ResetDrawArgs, keywords OCCLUSION_FIRST_PASS
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: CullInstances, keywords OCCLUSION_FIRST_PASS
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: ResetDrawArgs, keywords OCCLUSION_SECOND_PASS
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: CullInstances, keywords OCCLUSION_SECOND_PASS
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER
Trying to render a BatchRendererGroup (or Entities Graphics) batch with wrong cbuffer setup. Missing DOTS_INSTANCING_ON variant?
Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER
Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: TraceGlobalIllumination, keywords PROBE_VOLUMES_L2
Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: ReprojectGlobalIllumination, keywords PROBE_VOLUMES_L2
Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColor, keywords
Compiled compute shader: TemporalFilter, kernel: CopyHistory, keywords
Compiled compute shader: DiffuseDenoiser, kernel: GeneratePointDistribution, keywords
Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterColor, keywords
Compiled compute shader: DiffuseDenoiser, kernel: GatherColor, keywords
Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX
Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX
Compiled compute shader: MotionBlurMotionVecPrep, kernel: MotionVecPreppingCS, keywords NO_SPECIAL_CLAMP
Compiled compute shader: MotionBlurGenTilePass, kernel: TileGenPass, keywords SCATTERING
Compiled compute shader: MotionBlurNeighborhoodTilePass, kernel: TileNeighbourhood, keywords SCATTERING
Compiled compute shader: MotionBlurMergeTilePass, kernel: TileMerge, keywords
Compiled compute shader: MotionBlur, kernel: MotionBlurCS, keywords ENABLE_ALPHA
Compiled compute shader: InstanceTransformUpdateKernels, kernel: ScatterUpdateMotionMain, keywords PROCESS_BOUNDING_SPHERES
Compiled compute shader: InstanceOcclusionCullingKernels, kernel: CopyInstances, keywords OCCLUSION_FIRST_PASS
Compiled compute shader: TemporalFilter, kernel: ValidateHistory, keywords
Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsAccumulateHardThresholdSpeedRejectionBoth, keywords
Call to DeinitializeLoader without an initialized manager.Please make sure to wait for initialization to complete before calling this API.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSettings:DeinitializeLoader()
UnityEngine.AdaptivePerformance.AdaptivePerformanceGeneralSettings:DeInitAdaptivePerformance()
Memory block released.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Leak Detected : TempJob allocates 1 individual allocations. To find out more, run with the command line argument ‘-native-leak-detection EnabledWithStackTrace’ and reproduce the leak again.
Leak Detected : Persistent allocates 1098 individual allocations. To find out more, run with the command line argument ‘-native-leak-detection EnabledWithStackTrace’ and reproduce the leak again.
PlayerConnection::CleanupInternal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
##utp:{“type”:“MemoryLeaks”,“version”:2,“phase”:“Immediate”,“time”:1729432121673,“processId”:34920,“allocatedMemory”:15115803,“memoryLabels”:[{“Default”:2344},{“NewDelete”:2160},{“Thread”:18176},{“Manager”:1042927},{“VertexData”:30216},{“Material”:25136},{“GfxDevice”:29944},{“GfxThread”:55128},{“Animation”:6864},{“Serialization”:15656},{“JobScheduler”:32768},{“ScriptingNativeRuntime”:5518656},{“Renderer”:187312},{“File”:2241},{“String”:327},{“DynamicArray”:4744},{“HashMap”:15360},{“PoolAlloc”:5232},{“VR”:1784},{“NativeArray”:8118372},{“Subsystems”:96},{“Gui”:240},{“CoreBusinessMetrics”:120}]}
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I have a strange error that causes all my models not to be displayed. The startup icon is not displayed. What is the problem? The model flashes when I start it multiple times and then does not display. I do not use ECS to write shaders or anything like that.
