(srcData.GetChannelMask() & copyChannels) == copyChannels UnityEditor.DockArea:OnGUI()

Okie Dokie.

So here is the thing. Was going to report a new bug, and bug report crashes. Classic.

The “bug” i was going to mention is:

(srcData.GetChannelMask() & copyChannels) == copyChannels
UnityEditor.DockArea:OnGUI()

I have the latest Unity and Update. I discovered one of the issues in this one. Its whenever I use my scroll wheel to adjust view location. Mostly occurs in a downward looking direction. Also happens when dragging an object from one location to another when building.

I cleared out cache file, and a bunch of other stuff and even created an empty project and had the same issues. So that’s how to reproduce the “problem.”

The second part of this is really weird. Every other day after closing the location ans saving for future editing, duplicate terrain is being auto_generated and also throws the same above error when selecting it in the assets section.

I get the same error when I run Occlusion.