SRDebugger - On-Device Console, Options Panel, and Bug Reporter.

We have a problem on android with landscape orientation. The pin enter UI is too big so “0” symbol on some devices is not visible (out of screen). Tried to change settings of prefab, but they are overriden by code in runtime. Please, fix it.

Could you kindly conduct a thorough check of the plugin to verify its compliance with the latest Apple requirements?

@Simie First-up thanks for this super awesome asset. Soooo useful!

Sorry to bother but is the bug reporter working OK?

I just watched someone on a stream submit a bug to us (which usually works fine) but I don’t see anything in my e-mail. Is there a way I should self-diagnose? (the last one I received was “3/20/2024 12:33:47 PM” and says “Quota usage: 15/1600 (quota resets 2024-04-01 00:00:00Z UTC)”

Thanks.

Hi Arkade - sorry about missing your message until now. The bug report service is up and running (just tested it myself now), so this is likely an issue with email delivery to your address. Please send me an email at contact@stompyrobot.uk with your account information and I can take a look into this for you.

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Hi, huge fan of the asset, I use it almost everywhere professionally and personally : )

I wanted to report the exact same behavior as @pretender regarding the dragging of values in property fields. If that was solved somewhere and I missed it, please just link me there : )

Clicking the arrows left or right, or entering the amount and then pressing Enter works perfectly. However, when sliding the value left or right with the mouse, the setter of my property is never called, and hence the value only updates visually in the Options tab, but not in my code. This is what my code looks like.

private int _rawResourceAmount = SROptionsReferences.Instance.RawResourceAmount.Value;

[Category(CATEGORY_UPDATE_FREQUENCIES)]
[SRDebugger.NumberRange(0,512)]
public int RawResourceAmount
{
    get => _rawResourceAmount;
    set
    {
       _rawResourceAmount = value;
       SROptionsReferences.Instance.RawResourceAmount.SetValue(value);
       OnPropertyChanged(nameof(RawResourceAmount));
    }
}

This problem occurs in the test options as well as my own, and in Editor as well as in windows builds. Dragging multiple times in a row seems to work correctly, but in reality the property setter is never called. Only if I drag it and afterwards click an arrow to either side, does it jump to the correct value.

It’s caused our designers to think they changed a value when they didn’t, so it’s a small albeit annoying bug : )

In this video, you can see the Scriptable Object on the right side that is being changed by the code I showed above.

https://www.youtube.com/watch?v=gd4ml0RsC0k

Cheers,
Mick

Would love to see an update to either the asset store or the website showing the asset is still supoorted and updated. I’ve used SR debugger in the past on bigger projects, but given that there are zero updates in 2 years production won’t allow us to use the asset in the project.

1 Like