Does unity understand sRGB textures, and does it perform gamma correction in shaders? I am mainly interested in the PC platform.
Thanks
cybie
Does unity understand sRGB textures, and does it perform gamma correction in shaders? I am mainly interested in the PC platform.
Thanks
cybie
No sRGB, and no gamma correct / linear space lighting. Or rather, “not yet” ![]()
Though you can do your own manual LCW in Unity. You must create/use a gamma post, and every texture you bring in must be in linear space for that gamma (all colors you pick too which is a bit more of a pain, not sure if you can replace all color picker gadgets throughout unity with your own to do the job).
Thanks for the answer and the suggested work around. Any eta on these feature?
I forgot to mention I am actually looking at Unity 3 beta. I assume the answer is still the same?