[SRP, b10] Vertex snapping doesn't work with GPU Resident Drawer

When Resident Drawer is active and you use vertex snapping (V key) - it won’t actually snap to any meshes.
Happens in URP and HDRP.

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Did you file bug reports for this? If this a clear regression you could get a response faster than the forums

Exactly same problem with 6000.0.1f1 HDRP project

[HDRP, 6.0.0.3f] I can add that even selecting objects by mouse click in Edit window with GPU resident drawer ON is practically impossible, wrong objects selected. Same for applying materials to multi-material mesh by dragging them from Project window to specific mesh part in the Editor window - material always assigned to the first slot or just not assigned at all.

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ohh my god …thank you very much

Thank you so much king! When “GPU Resident Drawer” enabled “V” vertex snap tool not working just disable when editing level and enable later.