Hi,
So I have this massive shadow glitching on & off over my entire scene when certain conditions are met.
Vid for ref (the game is paused) : wm6065
It happens when I have more than 1 particle system emit & each have the render mode set to mesh with cube as the mesh. Mesh GPU instancing is also turned off on all the particle systems, as that was causing meshes from one system to appear in another.
I’ve tried to find out what is happening with the frame debugger but it’s not very helpful. Selecting the same SRP batch sometimes shows the glitchy shadow and sometimes doesn’t, it’s completely random.
It also doesn’t draw any mesh in the scene, just a shadow.
Anyone know of a fix?
Thanks,