Hi,
I’m trying to implement SRP Batcher for Particle Systems with source code.
Particles are not shown on Android OpenGL ES with the APK, however, the rendering is basically good in RenderDoc capturing from the phone (if opening the capture in Local, which renders in Windows, or Remote, which renders on the phone, context).
If editor Console is connected to the phone, I get:
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: glDrawElementsBaseVertex: GL_INVALID_OPERATION: Operation illegal in current state
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElementsBaseVertex(4, 300, 5123, 0x0, 144)
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: glDrawElements: GL_INVALID_OPERATION: Operation illegal in current state
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElements(4, 300, 5123, 0x708)
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElementsBaseVertex(4, 300, 5123, 0x258, 344)
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElementsBaseVertex(4, 300, 5123, 0x4b0, 689)
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElementsBaseVertex(4, 300, 5123, 0x708, 1285)
AndroidPlayer(ADB@127.0.0.1:34999) Assertion failed: OpenGL Error after calling glDrawElementsBaseVertex(4, 300, 5123, 0x708, 786)
What could be the reasons?
Thanks.